2.17 Summary
In this chapter, we've introduced the basic structure of a Rust program, highlighting the similarities and differences with C to ease your transition. We covered:
- Compiled Language and Build System: Understanding Rust's compilation process and the role of Cargo as both a build system and package manager.
- The
main
Function: How Rust's entry point compares to C's, including returningResult
for error handling. - Variables and Mutability: Rust's immutable variables by default and how to declare mutable ones.
- Data Types and Type Annotations: The explicit and inferred typing system in Rust, with a comparison to C's types.
- Constants and Statics: Declaring constants and static variables in Rust versus C.
- Functions and Control Flow: Defining functions, control structures like
if
,while
,for
, and the uniqueloop
in Rust. - Modules and Crates: Organizing code using modules and crates, and how this differs from C's header files.
use
Statements and Namespacing: Bringing names into scope and the precision of Rust'suse
compared to C's#include
.- Traits and Implementations: Introducing traits as a way to define shared behavior, similar to interfaces.
- Macros: The power and safety of Rust's macros compared to C's preprocessor macros.
- Error Handling: Using
Result
andOption
types instead of exceptions, and comparing this to C's error handling. - Memory Safety and Ownership: An overview of Rust's ownership model for memory safety.
- Expressions and Statements: Understanding Rust's expression-based syntax.
- Code Conventions and Style: Formatting and naming conventions in Rust.
- Comments and Documentation: Writing comments and documentation, utilizing
rustdoc
. - Additional Topics: Leveraging the standard library, testing with Cargo, and the robust tooling available in Rust.
By understanding these fundamental concepts, you are well on your way to writing safe, efficient, and idiomatic Rust code.