9.16 Summary
In this chapter, we've covered:
- Defining Structs: Using the
struct
keyword to define custom data types, understanding the syntax with fields enclosed in{}
, fields separated by commas, and field names and types separated by colons. - Instantiating Structs: Creating instances with field values specified in any order.
- Field Access: Accessing and modifying fields using dot notation, understanding that mutability applies to the entire instance.
- Struct Update Syntax: Creating new instances based on existing ones and understanding ownership implications.
- Using Default Values: Leveraging the
Default
trait to create instances with default values, and implementingDefault
manually. - Tuple Structs: Structs with unnamed fields and their use cases, emphasizing that they define new types.
- Unit-Like Structs: Structs without fields.
- Methods and Associated Functions: Defining functions within
impl
blocks and understanding the advantages of methods over functions. - The
self
Parameter: Understanding the different forms ofself
. - Getters and Setters: Encapsulating field access and modification.
- Structs and Ownership: How structs interact with Rust's ownership model.
- Structs with References and Lifetimes: Handling borrowed data in structs.
- Generic Structs: Defining structs that work with any data type.
- Comparing with OOP Concepts: Relating Rust structs to classes and objects in OOP languages.
- Derived Traits: Using
#[derive]
to automatically implement common traits and implementing traits manually.
Structs are a crucial tool in Rust, forming the backbone of many programs. They allow you to model complex data in a safe and efficient way, leveraging Rust's powerful type system and ownership model.