Chapter 9: Structs in Rust
Structs are a fundamental part of Rust's type system, allowing you to create complex data types that group together related values. They are similar to structs in C but offer additional features and safety guarantees. Structs are commonly used to model real-world entities and represent data with multiple related components (structures).
In this chapter, we'll explore:
- Defining structs
- Instantiating and using structs
- Field initialization and access
- Struct update syntax
- Tuple structs
- Unit-like structs
- Methods and associated functions
- The
impl
block - The
self
parameter - Getters and setters
- Structs and ownership
- Structs with references and lifetimes
- Generic structs
- Comparing Rust structs with OOP concepts
- Derived traits